MARTIN BINFIELD Artist - Animator animation@abandonedsheep.com http://www.abandonedsheep.com/cv twitter.com/BinsterUK youtube.com/thabisnit soundcloud.com/binster 202 Lucerne Close Cambridge CB1 9SB England, UK 07941 590994 EXPERIENCE * Artist at SCE Cambridge 11 years industry, working on six released titles (two from conception to completion, four in the intense final periods) plus assistance on various other external projects and canned internal projects. * Animation Team Lead One year in charge of a five strong team of animators, working on Heavenly Sword. * Technical Knowledge Very good knowledge of MEL. Knowledge of C++ - able to discuss technical concepts with coders. Created export pipeline for LittleBigPlanet PSP. In depth knowledge of finite state machine creation for animation. * Bournemouth Graduate 3 years studying at Bournemouth University, attaining 1st class degree in BA (Hons) Computer Visualisation and Animation. A level art degree A grade GCSE art degree A* grade Attended Ed Hooks' "Acting For Animators" two day course. Attended Edward DeBono "Six Hats Thinking" two day couse. Teaching game animation at National Film and Television School. SKILLS AND KNOWLEDGE In-Depth Usage : Maya MEL Blender Motion Builder PhotoShop Reason Ableton Light Usage : Unity C# After Effects Premiere Illustrator ZBrush WORK HISTORY SCEE CAMBRIDGE 2000 - 2012 GHOSTHUNTER (PS2, Euro US and JPN release, 2003) Character modeling and texturing Character animation Environment modeling and texturing Cutscene direction Mocap direction MEDIEVIL RESURRECTION (PSP, Euro US release, 2005) Character animation Cutscene animation Cutscene direction Compositing and Effects work 24 : THE GAME (PS2, Euro and US release, 2006) Character modeling and texturing Cutscene direction Mocap manipulation Editing New Concepts (PS3, shelved, 2006) Character modelling and texturing THE GETAWAY 3 (PS3, shelved, 2006) Environment modelling and texturing Dynamic simulations HOME (PS3, 2006) Character Animation HEAVENLY SWORD (PS3, Euro US and JPN release, 2007) Character Animation Team Lead Cutscene Animation New Concept (PS3, shelved, 2007) Character Animation HEAVENLY SWORD 2 (PS3, shelved, 2008) Game Design Concepting Character Animation LITTLEBIGPLANET PSP (PSP, Euro US and JPN release, 2009) Character Art Character Animation Tools and Pipeline TV SUPERSTARS (PS3, Euro US and JPN release, 2010) Character Animation New Concept (PS3, shelved, 2011) Character Animation Mocap Performance Mocap Direction Mocap Implementation State Machine Creation FREELANCE 2012 - Book of Spells (Freelance for SCEE - PS3, 2012) Character Animation (paper cutouts) Outsource anim wrangling Mode7Games Next Project (Freelance for Mode7Games - PC, 2013) Lead Animator OTHER / MISCELLANY * Bournemouth Uni Links Sets Character Modeling/Animating Project for 3rd Year Students Appraises and Guides students on their work Actively seeks new employees * MegaPixel Conference Gave talk at MegaPixel conference concerning the High Def Era and how it affects game production. * Games Eden Set questions for Games Eden Christmas Pub Quiz. Part of a team of three question setters. A good time was had by all. PERSONAL INTERESTS * Gaming Lifelong love of computers and computer games. Partakes in game design theory club at work. Spectrum 48k - Amiga - PC - PS2 - Dream cast - Game Cube - PSP - PS3. * Music Produces electromelodic music under the names Binster, .mpegasus and Dr.AwkwArD. Original work and game remixes. Releases up at http://binster.bandcamp.com/ More music at http://www.soundcloud.com/binster/ * Active Snowboards yearly. Recently taken up running. Unable to swim.